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Book
ISBN- 81-261-1701-X

JAVA IN 2 WEEKS
SUDHIR DAWRA
The JAVA programming language is an in imperative object oriented programming. Its syntax is very similar to that of C++. In effect C++ programmers can usually read and learn JAVA source code without much trouble.

This language has a slightly higher abstraction level than C++, but not so high that it like ML or Python rightly can be called a high level programming language. This book is prepared for those students, teachers, programmers and system analyst who want to learn JAVA as early as possible. This book is covering API, Serve lets, Chatting RMI and other functions.

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Book
ISBN- 81-261-1703-6

COMPUTER PROGRAMMING IN JAVA
SUDHIR DAWRA
The present volume is a comprehensive work of information for the students, teachers, and programmers. This book primarily deals with programming techniques in JAVA is a language in IT Industry giving solution of all real world problems.

This book is prepared keeping in mind the needs of JAVA programmers. Various methods, functions, serve lets; API, Remote Calling and Networking are explained through programming. The book throws light from basic programming to higher Networking level programming.

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Book
ISBN-81-261-2093-2

PROGRAMMING SKILLS THROUGH
B.M.HAVALDAR
This book gives exactly what the student needs in the beginning level of programming. As we all know that C is the gateway to the world of Programming, this make use of C Language to introduce the programming skills to the beginners. This is a unique book, which introduces the basic concepts of C programming through a set of well defined programme. It covers the complete C Programming (theory and practical) syllabus of various graduates and postgraduate IT courses.

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Book
ISBN-81-261-2310-9

C. GRAPHICS & PROJECTS
B.M. HAVALDAR
The subject 'Computer Graphics' is included in most of Computer Science courses of Indian Universities and Technical Boards. This book is targeted to students keeping in mind their academic requirements at undergraduate and postgraduate levels. To start with this book it contains two parts. The first part 'Part A' deals with introduction to different graphical functions that are available in C and their usage. It consists of six chapters that deal with introduction to Graphics Bar Graphs and Charts, Animations, Line and Circle Generating Algorithms, 2-dimensional and 3 Dimensional Transformation and Clipping and Windowing Techniques along with sufficient example programs to illustrate each concept.

'Pat B' of this book contains small projects that are implemented using C Graphical Programming. These projects that are implemented using demonstration of different computer related concepts, namely CPU Scheduled Algorithms, Disk Scheduling Algorithms, Lan Topologies, Data Structures Demonstration, Architectural Demonstration of Working Computers and Searching, Sorting and Merging Algorithms.

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